This post was originally published on www.vr2ltch.com on July 31, 2018.
It is a rarity that I come across an app that all of my PK-5 students can independently use. I can probably count on one hand all of the apps that I use with my students that anyone, from ages 2 - 12, can use!
One that I discovered this past year is 3DBear. I have to say that it has been a game changer in my media center!
3DBear is an Augmented Reality app. The kids can transform our learning environments with just a few taps of the screen. My 5th graders and PK kiddos love it alike. They love how interactive it is and the embedded choice within the app.
I have a lot of great ways that my older students have used 3DBear to create Augmented Read Aloud, Augmented Book Talks, Augmented Book Reviews, and Augmented Greeting Cards. My first graders have used it to create their ideal playgrounds. My Kindergarteners have used it to create the perfect habitat. HIGH Engagement does not even begin to describe it!
One of the main differences of using 3DBear with PreK kids compared to fourth graders or even Kindergarteners, is giving them time to discover what the app can do (I use the Responsive Classroom practice Guided Discovery). In the video below, you can see one of my PreK students choosing and resizing creatures. They also learned how to edit colors and flip them.
You may think that all you would be able to do with an app like this with PK students is just let them play around with it. Not so. While discovery is important at first, in a short period of time they can be given a focused task.
Within 40 minutes, that is 2 scheduled Media classes, we were outside lettering the playground with 3DBear! In the images below you can see a few of my PK students in the playground with 3DBear open and placing letters on objects outside.
I took a pretty common activity that young children use to practice beginning sounds and letter recognition. They were to look around the playground, find something that they know the beginning sounds for, place the letter on it, and take a picture or video. For example, they could put the letter T on a tree, D on the drums, or E on the Eggs. Check out the videos below to see my awesome PreK in action!
Video 1, Video 2
To learn more about 3DBear, check out their website, Tweets, and Grams!
Enjoy the game.
Enjoy the ride, no matter where you are or where you are going. Be in the moment with the people around you. Unplug , make memories, and tell stories.
From a previous post, Be in the Moment: Going Device Free to Fenway Park, June 5, 2016
What I wouldn’t do to have a picture of me and my dad in the bleachers at Fenway Park. But, when I was a kid falling in love with a baseball team in the late 70’s, no one brought a camera to a sporting event, except the newscasters. The rest of us, well, we sat back and enjoyed the game.
It's time to take Marie Kondo's advice and apply it to our digital space.
Some questions to ask as you take inventory: Does it "Spark Joy?" If not, just like cleaning our closets every season, we need to kick off the summer months by reevaluating our digital habits and space and if does not "Spark Joy," it has to go.
Turn FOMO to JOMO
Take that Fear Of Missing Out and turn it into Joy Of Missing Out.
Unplug and do whatever you enjoy doing and make sure you do it with absolute joy! Go to the beach, watch the sunrise or set, count the stars at night, swing on a hammock, play a board game, and get reintroduced to some of your favorite memories of summer, device -free.
From a previous post, Lessons Learned Going Device Free, June 6, 2016
What was my big take away yesterday being device free? I should do it more often. Yesterday, I was not a prisoner to my device. No one virtually owned my attention or my time. I didn’t feel pulled in a million directions nor did I feel compelled that I “had to” check my phone, answer my email, upload my status, etc.
We are proud to announce Classcraft as part of our 2019 - 2020 DigCitAPPROVED partners.
At the Digital Citizenship Institute, personalized learning is the foundation of our core values. We are committed to providing learners of all ages and abilities opportunities to be entrepreneurial, empathetic, inclusive, and innovative as they develop a proactive and positive digital citizenship community mindset. Instead of the one-size-fits-all approach, we want our learners to experience digital citizenship.
When we started working with Classcraft, we immediately knew our visions were aligned:
Foster generations of more empathetic, well-rounded human beings who find value and meaning in living and learning together.
What is Classcraft?
“Student motivation is at the root of some of the biggest challenges facing educators today. It’s what drives the outcomes that administrators seek to achieve: social emotional learning, non-cognitive skill development, improved academic performance, and positive school climate.
Classcraft helps school districts reach their potential by promoting and measuring motivation in real time. By harnessing the power of games to motivate students at a systemic level, Classcraft helps administrators advance initiatives like SEL, PBIS and personalized learning.
Classcraft helps educators motivate students by:
DigCitAPPROVED Tool and Platform
As we like to say at the Digital Citizenship Institute, Classcraft prepares learners to be #DigCitReady. Classcraft’s mission is to make school more relevant and meaningful by creating playful and collaborative learning experiences that teach the whole child. This APPROVED partnership supports using technology, games, and storytelling to provide local, global, and digital communities to think critically and act creatively, to solve problems and create solutions together.
We believe that the classroom can be reimagined using technology, games, and storytelling to create a learning environment that is culturally relevant to today's youth. Their future is likely to be very different from what we know today. It's our belief that fostering non-curricular cognitive skills like collaboration, empathy, leadership, communication, and self-expression will be a critical piece in helping prepare them for the changes they will face as adults.
One of our very favorite champions for student voice and choice, Steven Isaacs in an interview shared: “ I’ve been a fan of the beautiful interface and game elements of Classcraft for a while. I’ve been following the product since seeing the video of how Shawn turned his class into a game. However, I was pushed right over the edge to implement it once the Quests feature was launched. My class is entirely quest/choice-based, so this feature was essential to using Classcraft with my students.”
DigCitAPPROVED Company Organization
Our goal is to partner with organizations who are well-aligned to transform participants into designers, creative thinkers, global collaborators, problem solvers, and justice-oriented citizens. Through our shared goals to prepare students for a more collaborative and global world, and through leveraging technology for social good, our work together has the potential to drastically impact and change the lives of students across the globe for the better.
Classcraft does all of this and more. We particularly love their commitment towards privacy and pledges too:
We absolutely DO NOT sell student data, in any way, shape or form.
Join us on Classcraft if you want to embed digital citizenship while motivating students by making learning seriously fun!
More Classcraft Resources
Classcraft on Vimeo
Classcraft on YouTube
Other Classcraft Resources and Examples in Action
March’s Quest of the Month: Teacher Steve Isaacs’ game design lesson plan
When the Entire Class is a Game
In Classcraft’s Virtual World, Kids Learn Through Gaming — and Look Forward to Coming to School
Classcraft: Transforming the Classroom into a Cooperative Challenge
How to Build an Inclusive Classroom
Research on gamification
3DBear: Our 1st Immersive Technology DigCitAPPROVED Partners with Augmented Reality Examples that Highlight Making an Impact in Communities Around the World
We are proud to introduce 3DBear as part of our 2019 - 2020 DigCitAPPROVED partners. As our first immersive technology partner, 3DBear provides students opportunities to visualize solutions to any problems in local, global, and digital communities. We immediately fell in love with this augmented reality creation tool because we saw the immediate impact it makes in teaching relevant, and as we call at the DigCitInstitute, #DigCitReady skills for students.
What is 3DBear?
“3DBear AR is an innovative learning application that allows users to build Augmented Reality scenes using virtual 3D models and their surroundings. It adaptably allows educators to teach various content in any grade level and any subject using Augmented Reality, 3D-printing, and 21st-century skills. In addition to the app, our gamified lesson plans, class management tool and professional network are available to help teachers in integrating the technology effectively.”
3DBear had our full attention once we read their tag line, “empowering and engaging every student.” Couple that with this statement on their homepage and we knew our common denominator was all about providing opportunities for all students to experience the art of being human.
“Every child has special needs. Teach the way they learn. It’s not just about languages and math. It’s about growing as a human being.”
DigCitAPPROVED Tool and Platform
As a tool and platform, 3DBear provides opportunities for classrooms to build a foundation focused on exploration, creativity, and positive use of technology. These life skills are at the heart of our work and aligns with our DigCitCommunity Mindset.
A recent post by Jennifer Williams during a neighborhood walk illustrates how 3DBear is positively affects your environment by sharing your voice and vision through augmented reality as you think critically and act creatively toward visualizing solutions:
“Learning new technology doesn’t need to be intimidating or confided to the walls of the classroom. With AR learning activities and tools like 3DBear, you and your students can explore the world, share perspectives, meaningfully seek out solutions to problems at local and global levels, and create spaces for critical-thinking and fun collaboration.”
To 3DBear, digital citizenship is participation and empowerment. Our missions are well-aligned to transform participants into designers, creative thinkers, global collaborators, problem solvers, and justice-oriented citizens. Through our shared goals to prepare students for a more collaborative and global world, and through leveraging technology for social good, our work together has the potential to drastically impact and change the lives of students across the globe for the better.
Be the Digital Change
This APPROVED partnership supports local, global, and digital communities working together to think critically and act creatively as we solve problems and create solutions together. We invite you to experience 3DBear with this 90-day trial, so you can develop experiences for your local community to meet the United Nation Sustainable Development Goals while putting digital citizenship into action. We are looking forward to celebrating your vision as you act locally and make an impact globally.
Why you should join us on 3DBear?
This post, Pioneering Involvement in Espoo: Developing the Urban Environment in Augmented Reality shared how middle school students in Finland identified real problems in their local metro station and solved them using 3DBear. Classroom teacher, Kati Jääskö-Santala shared, “The 3DBear application is an excellent tool for developing creativity, which enables children to immediately see the functionality of their own ideas in an authentic environment. The application has almost limitless opportunities for use in school environments.”
Inspired by this connection between digital citizenship, augmented reality, and the Global Goals, we recently hosted a DigCitKids 3DBear session with high school girls in Utah. With our DigCitKids message, we wanted to provide an opportunity for the students to be inspired to take action and empower other students. As we have shared previously, this is, A Winning Combination: 3DBear (Augmented Reality) and Digital Citizenship and we are so excited to bring this type of learning to classrooms around the world.
Other 3DBear Resources and Examples in Action
Exploring and Creating with 3DBear
Planning Learning Environment with Augmented Reality
No Coding Required: 10 Augmented Reality Apps for The Classroom
Exploring and Creating with 3DBear
Tell a Wintertime Story Using Augmented Reality
Augmented Reality Lesson Spotlight: Bring Nutrition to Life
Let's Tell a Story
Why Administrators need to know about 3DBear
Learning Through Augmented Creation with 3DBear AR
Redesign your school as basis for Design Thinking and PBL
Our 5th Graders Created Their Own Augmented Reality With 3DBear!
Using 3DBear for digital storytelling
Magical Learning with Augmented Reality
How to use @3dbearofficial
Exploring 3DBear: AR Stories + Student Engagement
Special Promotion from 3DBear Augmented Reality App
Hollywood Style Storytelling with AR
Teaching with Augmented Reality from AR Classroom Enthusiasts
We are proud to introduce Kyte Learning as part of our 2019 - 2020 DigCitAPPROVED partners. Last year at ISTE, when CEO, Richard Culatta asked all of us how we were going to make a commitment to digital citizenship, we immediately knew we were going to #DigCitCommit by officially partnering with Kyte Learning to bring our personalized professional development approach to the school communities we work with around the world.
What is Kyte Learning?
How We Met Kyte Learning
In 2015, our friend and colleague, J. Derek Larson introduced us to Kyte Learning when he was a featured speaker at the first international DigCitSummit in Bournemouth, UK. Since that time, we have been massive fans of Kyte Learning as a professional development platform, and even more importantly, as an organization. The founders, Brayden Wardrop and Asher Sume have created a platform and an online library of educational technology training videos that meet educators where they are and help them move forward. Their mission as a company is to inspire teachers to embrace technology in the classroom through meaningful professional learning.
DigCitAPPROVED Company and Organization
We are so proud that classrooms around the world now have access to our introductory bundle of digital citizenship courses through Kyte Learning because of the following reasons:
1. EdTech Training at Your Fingertips
The best ed-tech resources together in one place through an ever-growing library of video tutorials and teacher created training content. With around-the-clock access to technology training, anyone can take their classroom tech usage to the next level.
2. Personalized and Self Paced
Offering a completely customizable solution that lets educators break down otherwise complex tech-topics, into bite sized pieces. Through structured walk-through examples, anyone can become an EdTech expert.
3. Badging and Certifications
Earn certifications for each and every course completed on the platform and track a variety of key metrics like time spent on courses and assessment data. Teachers can showcase their skills by achieving a variety of badges as they progress through course content.
4. By Teachers for Teachers
All of our content is built by expert classroom teachers. Relevant professional learning for teachers, by teachers.
Be the Digital Change
This APPROVED partnership supports local, global, and digital communities working together to think critically and act creatively as we solve problems and create solutions together, both on and offline. Kyte Learning’s why resonates with us as a wonderful tool, platform, company, and organization who provides students opportunities to learn about different perspectives and practice interpersonal skills that are crucial for building cross-cultural relationships later in life, through technology and virtual exchange. Our missions are well-aligned to transform participants into designers, creative thinkers, global collaborators, problem solvers, and justice-oriented citizens. Through our shared vision to prepare students for a more collaborative and global world, and through leveraging technology for social good, our work together has the potential to drastically impact and change the lives of students across the globe for the better.
Sign Up Today
Why you should join us on Kyte?
We caught up with Brayden Wardrop and this is what he had to share," Kyte is thrilled to partner with the Digital Citizenship Institute. As a training company, Kyte Learning is keenly aware of the ever-increasing access to technology tools and the potential these tools have for good in the hands of well-prepared digital citizens. The DigCitInstitute has an amazing community and fantastic resources for schools and districts. Kyte is proud to be partners with the DigCitInstitute and to offer their resources and certifications to our thriving community of educators. "